1 v 1

Facing a attacker in a 1v1 situation will require technique, timing,

toughness, and courage. A successful save can turn the tide of a game

and lift the whole team, but it has to start with a solid technical foundation.

 

Using good technique also helps prevents injury to the goalkeeper in

what can be an extremely dangerous situations. 

 

There are three key components to a breakaway save: 

 

Positioning Proper starting position is critical, leaving the goal from a

bad spot will either leave the keeper in no-man's land or easy option for

attacker to shoot. (see positioning)

 

Timing A perfectly executed save at the wrong time can make a keeper

look foolish or result in a penalty, but a well-timed attempt, even with

imperfect technique, has a chance of stopping the attacker.

The keys to timing the save are: 

Time the attacker. Be ready to charge the moment the attacker makes a mistake. Wait for the attacker to make a long touch, and try to get to the ball when it is as far off the attacker's foot as possible.

Match the attacker's pace. If the attacker is coming in slow, the goalkeeper should approach slowly. If the attacker is moving quickly, the goalkeeper should too. If the keeper charges a stationary attacker, the attacker can easily cut around the keeper; if the keeper is too slow, a fast moving attacker will be by them or get a shot off before they can react. 

Leave a cushion. Once the keeper has closed down the attacker, they should slow and leave a cushion of a couple of arms' lengths between themselves and the attacker. Slowing down at this point will make the goalkeeper better able to react to a quick shot. Getting too close too soon can very often leave you out of position or second guessing.

Stay up as long as possible. Once the goalkeeper is on the ground, they're committed, so stay up on your feet until the save is as sure as can be. This is especially true of a slowly moving attacker who can easily dribble around a fallen keeper. 

Once committed, come hard and don't stop. A keeper who second-guesses themselves gives the attacker the advantage. It's all or nothing in this situation!

 

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